For some time I have been posting my Concept Art work for Crash of The Titans game. Soon :) I am going to have whole Crash of The Titans gallery available on my website.
Here you can see interior of the mask temple and rough idea for exit gate.
Images provided courtesy of Radical Entertainment Inc.
Getting further and further into level one and lush jungle of Whumpa Island use of Photoshop brushes and experimenting with the same was becoming more and more elaborate. This is the introduction area for one of the mutant beasts that Crash is fighting throughout the game.
Image provided courtesy of Radical Entertainment Inc
One of the first introductions of arenas in level one. Working on Crash of the Titans I developed lots of custom Photoshop brushes. I hope that in the near future I would be able to share some of these brush ideas through short tutorials.
Image provided courtesy of Radical Entertainment Inc
Tiny's level is broken up into two areas. First is a happy one still alive, lush nature. On the opposite side are devastated burned down grounds. These concepts are showing very beginning of destruction area.
Images provided courtesy of Radical Entertainment Inc.
Another piece from "Crash of the Titans". This painting of NGin's factory is revealing inner core of main vertical cylinder visible in concept piece shown in previous post.
Image provided courtesy of Radical Entertainment Inc.
Two more sketches form preproduction. These are initial designs for Neo's Robot that was supposed to help him in conquering the world, once and for all.
Images provided courtesy of Radical Entertainment Inc.
Crash bandicoot "Crash of the Titans" is the latest published game I did Concept Art for. In stores as of October this year. I will be posting more concept art from this game in next couple of weeks.
This piece is from early preproduction when we were exploring story ideas and art direction we wanted to go with.
Image provided courtesy of Radical Entertainment Inc.