Showing posts with label COTT. Show all posts
Showing posts with label COTT. Show all posts

Monday, June 16, 2008

Temple interior

For some time I have been posting my Concept Art work for Crash of The Titans game.
Soon :) I am going to have whole Crash of The Titans gallery available on my website.

Here you can see interior of the mask temple and rough idea for exit gate.





Images provided courtesy of Radical Entertainment Inc.

Saturday, May 10, 2008

Opening

Mask temple at the end of the level one,



Redesign for the entrance of the temple.



Images provided courtesy of Radical Entertainment Inc.

Thursday, April 24, 2008

Deep Jungle

Getting further and further into level one and lush jungle of Whumpa Island use of Photoshop brushes and experimenting with the same was becoming more and more elaborate.
This is the introduction area for one of the mutant beasts that Crash is fighting throughout the game.



Image provided courtesy of Radical Entertainment Inc

Tuesday, April 15, 2008

Mushrooms

One of the first introductions of arenas in level one.
Working on Crash of the Titans I developed lots of custom Photoshop brushes.
I hope that in the near future I would be able to share some of these brush ideas through short tutorials.



Image provided courtesy of Radical Entertainment Inc

Wednesday, April 2, 2008

Beginning

Thanks everybody for your comments and your thoughts.

Here is another concept piece from Crash of the Titans, first level called Whumpa Island home of Crash bandicoot.



Image provided courtesy of Radical Entertainment Inc

Friday, March 28, 2008

Whumpa-level 1

One COTT concept piece that Robin Mitchell did design for and I had the pleasure painting it.



Image provided courtesy of Radical Entertainment Inc.

Friday, March 21, 2008

More Crash Of The Titans

It's been some time since I posted anything from COTT.
Two more concepts for Tiny level.





Images provided courtesy of Radical Entertainment Inc.

Wednesday, February 6, 2008

Tiny

Tiny's level is broken up into two areas.
First is a happy one still alive, lush nature.
On the opposite side are devastated burned down grounds.
These concepts are showing very beginning of destruction area.





Images provided courtesy of Radical Entertainment Inc.

Saturday, January 5, 2008

Office

Two more concepts from NGin's facrory.
Office and Inner Core.





Images provided courtesy of Radical Entertainment Inc.

Saturday, December 15, 2007

Factory core

Another piece from "Crash of the Titans".
This painting of NGin's factory is revealing inner core of main vertical cylinder visible in concept piece shown in previous post.



Image provided courtesy of Radical Entertainment Inc.

Tuesday, December 11, 2007

NGin's statue

Rough sketch for NGin's factory interior.
Place where parts for Neo's doomsday robot are in production.



Image provided courtesy of Radical Entertainment Inc.

Wednesday, December 5, 2007

New house for Crash

Here are new designs of houses for Crash and Coco.





Images provided courtesy of Radical Entertainment Inc.

Friday, November 16, 2007

Neo's robot

Two more sketches form preproduction.
These are initial designs for Neo's Robot that was supposed to help him in conquering the world, once and for all.





Images provided courtesy of Radical Entertainment Inc.

Wednesday, November 7, 2007

Nina's lab

During "Crash of the Titans" preproduction I did many sketches for possible game locations.
One of them was Nina's floating lab that was later replaced with Neo Cortex's giant floating factory that you can see at the end of the game.
Here is the concept for Nina's floating lab;
One of early ideas was for Crash to land on island with deserted military base.
Images provided courtesy of Radical Entertainment Inc.

Saturday, November 3, 2007

Crash of the Titans

Crash bandicoot "Crash of the Titans" is the latest published game I did Concept Art for.
In stores as of October this year.
I will be posting more concept art from this game in next couple of weeks.

This piece is from early preproduction when we were exploring story ideas and art direction we wanted to go with.



Image provided courtesy of Radical Entertainment Inc.